Leadership,  Organizational Leadership

Creative Solutions and Heroic Actions

The Heros – Teri, Joe, Dan, Rose, Dwayne, Chuck, Eric and Josh (missing – Ryan, Allison, Casto, Matt, Jarred, and Jake)

What do you do when you’re training 100’s of summer staff and, at the same time, hosting multiple retreat groups, all of which require a lot of meeting space, and you happen to be a camp for kids and not a conference center?

You get creative, and a little sweaty, and sore, and you convert your game room into a meeting room that accommodates over 200 people. And by convert I mean moving pool and ping ball tables, booth seating, chairs, and tables out of the game room and into other locations, and move in and set into place staging, AV equipment, and appropriate meeting room seating.

The game room before the conversion. Photo by Rose Peever
The game room after the conversion.

And that’s exactly what our Michigan overnight camp team did last week. Why? Because we consider it a privilege to ally with other ministries by providing them an outstanding retreat experiences, so we’ll do whatever we can to accommodate their needs, even if it means thinking and do things we’ve never thought of, or tried before.

As someone once said “necessity is the mother of all inventions”, and it’s when you’re committed to serving others, including fulfilling your commitments to them, that opportunity often becomes necessity. So, for our team, it was out both necessity and their desire to create outstanding experiences for our guests, which led to their novel solution, and more importantly their willingness to see that solution become a reality.

 So you see, such things as problem solving tools and innovation processes are not enough. Real creativity and problem solving begins and ends with willing hearts and open minds, followed by a commitment to action, even at a personal cost. And how do I know this is true? Because of what our Michigan Site and Retreats team did last week to assure our guests had an outstanding SpringHill Experience.

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